

However, my love for inFamous won me over and I tried again this time the new mission marker popped right up and I encountered no more issues throughout the course of my experience. After entirely too much trial and error I gave up, sure I'd have to either drop the review or simply write an impressions piece instead. I spent an hour doing everything I could to advance the story - exploring, tinkering, and killing vampire mobs - but nothing worked. About halfway through the game I got lost because there were no mission markers aside from the green 'User Generated Content' indicators (yes, this expansion has its own UGC creator as well, which I give props to Sucker Punch for adding), but these were side missions as opposed to the story missions. While most of them are pretty minor graphical mishaps, there was one that had me on the verge of rage quitting.

There are a few glitches, some of which are significant. The graphics are basically the same, but the art direction takes a decidedly gothic turn with the locales and creature design made to fit in with the vampire theme. InFamous: Festival of Blood retains the comic book styling of its predecessor, but also loads on the festivities by dressing up the whole town and its inhabitants for the festival. It's pretty basic vampire stuff, but Sucker Punch adds a new layer to the mythos by infusing vampire lore with their own brand of storytelling.

Turns out it's not just a story, and vampires are real, and they seek revenge on the town! In the ensuing chaos, Cole is bitten and turned into a super-powered vampire, forcing him to do everything he can to reverse the curse before dawn lest he be trapped under the influence of the one who bit him forever. So it's New Marais and the locals are enjoying what is known as the Pyre Festival: a celebration that honors an old story about how a preacher cleansed the area of its vampire infestation many years ago.
